Game-based Learning and Gamification
Issued by Concordia University
Designs effective and engaging learning experiences that leverage several gamification principles [0.5]Additional Details
Identification of three existing lesson plans. Each include: a description of the intended audience; a list of learning objectives; a detailed description of the learning activities; and all corresponding assessments, assignment directions, rubrics, and related materials.
A plan for incorporating game-based learning or 3-5 game features (gamification) into each of the three lessons, including: identification and description of a goal to improve student learning or increase student motivation and/or engagement; and a 200-400 word explanation for each lesson revision, explaining what each of the game-based learning or gamification features are intended to accomplish (with alignment to identified goals).
Citations for at least five reliable and/or scholarly sources which informed decisions for the lesson revisions (formatted according to APA 6th Edition).